Missouri Creative Achievements in Problem Solving Proudly Presents

 Odyssey of the Mind

     HomeState CompetitionJudges InfoMO CAPS BoardPicturesContact Us 

        

   

Odyssey of the Mind Unit Plan

 

Students analyze Odyssey of the Mind problems and brainstorm possible solutions. The ideas generated are synthesized into a collaborative presentation designed to earn maximum scores for creativity as outlined in the problem.

 

 

Measurable Learner Objectives

Grade Level Expectations

Depth of Knowledge

Show-Me Standards

Show-Me Goals

Level of Bloom’s

Instructional Strategies/Student Activities

Assessments

1. Students will solve divergent problems.

CA R3A

SC Strand 7 1A

2,3,4

CA 3

SC 7

 3.1.

3.2

3.3

3.6

3.8

 

 

 All

 *See below.

 Teacher   observation

Scoring guide

Completed problem solution

2. Students will apply effective research skills to gather information needed to solve problems.

CA IL 1A,B,C

 

2,3,4

CA 4

1.4

1.8

2.3

Comprehension

Application

Analysis

 

 

 

Teacher observation

Completed graphic organizer

3.Students will cooperate with others to produce a collaborative solution

CA L&S 1B,2A

3.4

CA 6

2.3

4.1

4.4

4.5

4.6

Application

Analysis

Synthesis

 

Teacher observation

4.Students will write scripts, design and construct sets and props, perform/practice solution

CA W3A, E

CA L&S2A

VA Str I 3B

2, 3, 4

CA 1

CA 4

CA 6

FA 1

2.1

2.5

3.1

 

Knowledge

Comprehension

Application

Synthesis

 

Teacher

Observation

Completed problem solution

Scoring guide

5. Students will

analyze, evaluate and revise problem solution

IL 2A

MA D&P 2A

3,4

CA 5

CA6

MA 3

1.5

2.2

3.6

3.7

3.8

4.1

4.5

Analysis

Synthesis

Evaluation

 

Teacher

Observation

Completed problem solution

Scoring guide

 

Instructional activities are not listed because they will vary greatly from coach to coach and much is dependent upon the specific long term problem the team will be solving.

New coaches or coaches with first year teams may want to read suggestions below.

If you postpone the selection (and any discussion) of the Long Term problem, you could spend some time teaching the team to think creatively without risk of Outside Assistance.

One way to start by teaching teams the brainstorming rules found on page 12 of the Program Guide .(page 11-15) provides guidance on how to get started.) It's helpful do some SCAMPER activities. It's a great way to get the team to think of using materials in unusual ways and in different combinations.

Next, you might want to introduce Spontaneous verbal problems. Division I may need lots of time getting used to the idea of saying really creative things. You may want to read several problems aloud together and discuss what responses are common and which are creative and why. Then you could read problems and have them write their responses and score each other. You can decide when to begin having them do actual spontaneous problems.

You can discuss creativity in terms of previous years Long Term problems. Years ago many teams used togas as costumes for the "Ye Gods" LT problem. This could be an opportunity to explain that togas would be expected in that problem, and therefore using togas would not be very creative.

Once you introduce the Long Term problems, your team roster is set AND you must avoid giving the team your views on what is creative, unless you are discussing Spontaneous.

If you have questions, concerns, or any help getting started, contact Linda Owen at 314-837-2971 or email at  

 




 

 
 
 
 

ODYSSEY of the MIND PLEDGE
Odyssey of the Mind is in the air,
in my heart and everywhere.
My team and I will reach together
to find solutions now and forever.

We are Odyssey of the Mind


 

 

 © 2008 Missouri Creative Achievements in Problem Solving

 Odyssey of the Mind online sources of information disclaimer